Libbarrett
1.2.4
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00001 /* 00002 Copyright 2012 Barrett Technology <support@barrett.com> 00003 00004 This file is part of libbarrett. 00005 00006 This version of libbarrett is free software: you can redistribute it 00007 and/or modify it under the terms of the GNU General Public License as 00008 published by the Free Software Foundation, either version 3 of the 00009 License, or (at your option) any later version. 00010 00011 This version of libbarrett is distributed in the hope that it will be 00012 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 GNU General Public License for more details. 00015 00016 You should have received a copy of the GNU General Public License along 00017 with this version of libbarrett. If not, see 00018 <http://www.gnu.org/licenses/>. 00019 00020 Further, non-binding information about licensing is available at: 00021 <http://wiki.barrett.com/libbarrett/wiki/LicenseNotes> 00022 */ 00023 00024 /* 00025 * haptic_path.h 00026 * 00027 * Created on: Jun 21, 2012 00028 * Author: dc 00029 */ 00030 00031 #ifndef BARRETT_SYSTEMS_HAPTIC_PATH_H_ 00032 #define BARRETT_SYSTEMS_HAPTIC_PATH_H_ 00033 00034 00035 #include <cmath> 00036 #include <cassert> 00037 #include <vector> 00038 00039 #include <Eigen/Core> 00040 00041 #include <barrett/detail/ca_macro.h> 00042 #include <barrett/units.h> 00043 #include <barrett/math.h> 00044 #include <barrett/systems/abstract/haptic_object.h> 00045 00046 00047 namespace barrett { 00048 namespace systems { 00049 00050 00051 class HapticPath : public HapticObject { 00052 BARRETT_UNITS_FIXED_SIZE_TYPEDEFS; 00053 00054 static const double COARSE_STEP = 0.01; 00055 static const double FINE_STEP = 0.0001; 00056 00057 public: System::Output<cp_type> tangentDirectionOutput; 00058 protected: System::Output<cp_type>::Value* tangentDirectionOutputValue; 00059 00060 public: 00061 HapticPath(const std::vector<cp_type>& path, 00062 const std::string& sysName = "HapticPath") : 00063 HapticObject(sysName), 00064 tangentDirectionOutput(this, &tangentDirectionOutputValue), 00065 nearestIndex(0), spline(NULL) 00066 { 00067 // Sample the path 00068 cp_type prev = path[0]; 00069 for (size_t i = 0; i < path.size(); ++i) { 00070 if ((path[i] - prev).norm() > COARSE_STEP) { 00071 coarsePath.push_back(path[i]); 00072 prev = path[i]; 00073 } 00074 } 00075 spline = new math::Spline<cp_type>(coarsePath); 00076 } 00077 00078 virtual ~HapticPath() { 00079 mandatoryCleanUp(); 00080 delete spline; 00081 } 00082 00083 protected: 00084 virtual void operate() { 00085 const cp_type& cp = input.getValue(); 00086 00087 // Coarse search 00088 minDist = (coarsePath[nearestIndex] - cp).norm(); 00089 for (size_t i = 0; i < coarsePath.size(); ++i) { 00090 double dist = (coarsePath[i] - cp).norm(); 00091 if (dist < minDist) { 00092 minDist = dist; 00093 nearestIndex = i; 00094 } 00095 } 00096 00097 // Fine search 00098 // TODO(dc): Can we do this without relying on Spline's implementation? 00099 double sNearest = spline->getImplementation()->ss[nearestIndex]; 00100 double sLow = sNearest - COARSE_STEP; 00101 double sHigh = sNearest + COARSE_STEP; 00102 for (double s = sLow; s <= sHigh; s += FINE_STEP) { 00103 double dist = (spline->eval(s) - cp).norm(); 00104 if (dist < minDist) { 00105 minDist = dist; 00106 sNearest = s; 00107 } 00108 } 00109 00110 dir = (spline->eval(sNearest) - cp).normalized(); 00111 tangentDir = spline->evalDerivative(sNearest).normalized(); 00112 00113 depthOutputValue->setData(&minDist); 00114 directionOutputValue->setData(&dir); 00115 tangentDirectionOutputValue->setData(&tangentDir); 00116 } 00117 00118 double minDist; 00119 size_t nearestIndex; 00120 cf_type dir; 00121 cp_type tangentDir; 00122 00123 std::vector<cp_type> coarsePath; 00124 math::Spline<cp_type>* spline; 00125 00126 private: 00127 DISALLOW_COPY_AND_ASSIGN(HapticPath); 00128 00129 public: 00130 EIGEN_MAKE_ALIGNED_OPERATOR_NEW 00131 }; 00132 00133 00134 } 00135 } 00136 00137 00138 #endif /* BARRETT_SYSTEMS_HAPTIC_PATH_H_ */